OnUpdate (Server)
CacheTable:OnUpdate(CallbackFunction)
Have the Replicate property set to true to have the client be able to get the cache.
An OnUpdate function is used on the server where you provide a callback function that is called whenever the player's cache is updated.
Have the DatastoreSave property set to true to have your Non-Global cache saved to the player's database.
OnUpdate Arguments:
Callback function (a function that is called whenever the cache is updated | Given arguments is the NewCache and the OldCache)
Example Usage for non-Global:
local InventoryCache = Cache:Create("Inventory",
{DatastoreSave = true, Replicate = true},
{
["Available Slots"] = 10,
{Item = "Basic Sword",Level = 1, XP = 1},
{Item = "Apple"},
}
)
local player = game.Players.forbrad --The player object
InventoryCache:OnUpdate(function(player, NewCache, OldCache)
if OldCache["Available Slots"] ~= NewCache["Available Slots"] then
print(player, "now has", NewCache["Available Slots"], "available slots left")
end
end)
Example Usage for Global:
local RoundCache = Cache:Create("Round Stats",
{Global = true, Replicate = true},
{
Round = 1,
Zombies = 5,
PlayersLeft = 10
}
)
RoundCache:OnUpdate(function(NewCache, OldCache)
if OldCache.Round ~= NewCache.Round then
print(NewCache.Round,"has started")
end
end)
Updated almost 2 years ago
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